4#ifndef _SCENEGRAPH_BINARYCONVERTER_H
5#define _SCENEGRAPH_BINARYCONVERTER_H
47 void Save(
const std::string &filename,
Model *m);
48 void Save(
const std::string &filename,
const std::string &savepath,
Model *m,
const bool bInPlace);
50 Model *
Load(
const std::string &filename,
const std::string &path);
Definition: Renderer.h:45
Definition: RefCounted.h:36
Definition: BaseLoader.h:17
Definition: BinaryConverter.h:44
void Save(const std::string &filename, Model *m)
Definition: BinaryConverter.cpp:75
void RegisterLoader(const std::string &typeName, std::function< Node *(NodeDatabase &)>)
Definition: BinaryConverter.cpp:70
Model * Load(const std::string &filename)
Definition: BinaryConverter.cpp:149
Definition: Serializer.h:111
Definition: Serializer.h:36
Definition: CityOnPlanet.h:32
constexpr Uint32 SGM_VERSION
Definition: BinaryConverter.h:42
Definition: GeomTree.h:12
Definition: LoaderDefinitions.h:72