65 std::vector<CustomSystemBody *>
bodies;
95 m_customSysDirectory(customSysDir) {}
115 typedef std::map<SystemPath, SystemList>
SectorMap;
116 typedef std::pair<SystemPath, size_t> SystemIndex;
118 lua_State *CreateLoaderState();
121 const std::string m_customSysDirectory;
123 SystemIndex m_lastAddedSystem;
nlohmann::json Json
Definition: Json.h:8
Definition: CustomSystem.h:18
SystemBodyData bodyData
Definition: CustomSystem.h:30
RingStatus
Definition: CustomSystem.h:20
@ WANT_RANDOM_RINGS
Definition: CustomSystem.h:21
@ WANT_RINGS
Definition: CustomSystem.h:22
@ WANT_CUSTOM_RINGS
Definition: CustomSystem.h:24
@ WANT_NO_RINGS
Definition: CustomSystem.h:23
CustomSystemBody()
Definition: CustomSystem.cpp:1081
RingStatus ringStatus
Definition: CustomSystem.h:40
std::vector< CustomSystemBody * > children
Definition: CustomSystem.h:32
~CustomSystemBody()
Definition: CustomSystem.cpp:1090
std::vector< uint32_t > childIndicies
Definition: CustomSystem.h:33
bool want_rand_arg_periapsis
Definition: CustomSystem.h:38
bool want_rand_offset
Definition: CustomSystem.h:36
void SanityChecks()
Definition: CustomSystem.cpp:1137
bool want_rand_phase
Definition: CustomSystem.h:37
bool want_rand_seed
Definition: CustomSystem.h:39
Definition: CustomSystem.h:45
CustomSystemBody * sBody
Definition: CustomSystem.h:56
std::vector< std::string > other_names
Definition: CustomSystem.h:53
std::string name
Definition: CustomSystem.h:52
bool IsRandom() const
Definition: CustomSystem.h:85
static const int CUSTOM_ONLY_RADIUS
Definition: CustomSystem.h:48
int sectorZ
Definition: CustomSystem.h:68
bool want_rand_explored
Definition: CustomSystem.h:74
bool want_rand_lawlessness
Definition: CustomSystem.h:78
Uint32 seed
Definition: CustomSystem.h:71
std::string shortDesc
Definition: CustomSystem.h:80
void SaveToJson(Json &obj)
Definition: CustomSystem.cpp:670
int sectorY
Definition: CustomSystem.h:68
Uint32 systemIndex
Definition: CustomSystem.h:69
const Faction * faction
Definition: CustomSystem.h:76
CustomSystem()
Definition: CustomSystem.cpp:1053
std::vector< CustomSystemBody * > bodies
Definition: CustomSystem.h:65
Polit::GovType govType
Definition: CustomSystem.h:77
bool want_rand_seed
Definition: CustomSystem.h:73
fixed lawlessness
Definition: CustomSystem.h:79
unsigned numStars
Definition: CustomSystem.h:67
void LoadFromJson(const Json &systemdef)
Definition: CustomSystem.cpp:626
int sectorX
Definition: CustomSystem.h:68
bool explored
Definition: CustomSystem.h:75
SystemBody::BodyType primaryType[4]
Definition: CustomSystem.h:66
~CustomSystem()
Definition: CustomSystem.cpp:1068
void SanityChecks()
Definition: CustomSystem.cpp:1073
uint64_t nameHash
Definition: CustomSystem.h:54
vector3f pos
Definition: CustomSystem.h:70
std::string longDesc
Definition: CustomSystem.h:81
Definition: CustomSystem.h:91
~CustomSystemsDatabase()
Definition: CustomSystem.cpp:938
const CustomSystem * LoadSystem(std::string_view filepath)
Definition: CustomSystem.cpp:815
CustomSystem * LoadSystemFromJSON(std::string_view filename, const Json &systemdef, bool mergeWithGalaxy=true)
Definition: CustomSystem.cpp:837
Galaxy * GetGalaxy() const
Definition: CustomSystem.h:110
void AddCustomSystem(const SystemPath &path, CustomSystem *csys)
Definition: CustomSystem.cpp:956
void RunLuaSystemSanityChecks(CustomSystem *csys)
Definition: CustomSystem.cpp:989
const SystemList & GetCustomSystemsForSector(int sectorX, int sectorY, int sectorZ) const
Definition: CustomSystem.cpp:949
void Load()
Definition: CustomSystem.cpp:759
void LoadAllLuaSystems()
Definition: CustomSystem.cpp:799
CustomSystemsDatabase(Galaxy *galaxy, const std::string &customSysDir)
Definition: CustomSystem.h:93
std::vector< const CustomSystem * > SystemList
Definition: CustomSystem.h:106
Definition: Factions.h:21
Definition: SectorMap.h:23
Definition: SystemBody.h:89
BodyType
Definition: SystemBody.h:25
Definition: SystemPath.h:13
GovType
Definition: Polit.h:25