27 virtual void Draw(
float time) = 0;
Definition: Cutscene.h:18
Shields * m_shield
Definition: Cutscene.h:34
virtual void Draw(float time)=0
virtual ~Cutscene()
Definition: Cutscene.h:25
float m_aspectRatio
Definition: Cutscene.h:31
std::vector< Graphics::Light > m_lights
Definition: Cutscene.h:35
Graphics::Renderer * m_renderer
Definition: Cutscene.h:32
Color m_ambientColor
Definition: Cutscene.h:30
Cutscene(Graphics::Renderer *r, int width, int height)
Definition: Cutscene.h:20
SceneGraph::Model * m_model
Definition: Cutscene.h:33
Definition: Renderer.h:45
Definition: CityOnPlanet.h:32