4#ifndef _SCENEGRAPH_LABEL_H
5#define _SCENEGRAPH_LABEL_H
29 void SetText(
const std::string &);
35 std::unique_ptr<Graphics::VertexArray> m_geometry;
36 std::unique_ptr<Graphics::MeshObject> m_textMesh;
Definition: Renderer.h:45
Definition: RefCounted.h:36
virtual const char * GetTypeName() const
Definition: Label3D.h:28
void SetText(const std::string &)
Definition: Label3D.cpp:51
virtual void Render(const matrix4x4f &trans, const RenderData *rd)
Definition: Label3D.cpp:70
virtual Node * Clone(NodeCopyCache *cache=0)
Definition: Label3D.cpp:46
virtual void Accept(NodeVisitor &v)
Definition: Label3D.cpp:80
Definition: NodeCopyCache.h:14
Definition: NodeVisitor.h:25
Definition: Background.h:14
Definition: CityOnPlanet.h:32