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Namespaces | Functions
LuaBody.cpp File Reference
#include "Body.h"
#include "EnumStrings.h"
#include "Frame.h"
#include "Game.h"
#include "Json.h"
#include "LuaConstants.h"
#include "LuaMetaType.h"
#include "LuaObject.h"
#include "LuaUtils.h"
#include "LuaVector.h"
#include "Pi.h"
#include "Space.h"
#include "TerrainBody.h"
#include "WorldView.h"
#include "galaxy/SystemBody.h"
#include "CargoBody.h"
#include "HyperspaceCloud.h"
#include "Missile.h"
#include "ModelBody.h"
#include "Planet.h"
#include "Player.h"
#include "Ship.h"
#include "SpaceStation.h"
#include "Star.h"
#include "enum_table.h"
#include "pigui/LuaFlags.h"
Include dependency graph for LuaBody.cpp:

Namespaces

namespace  PiGui
 

Functions

bool PiGui::first_body_is_more_important_than (Body *, Body *)
 
int PiGui::pushOnScreenPositionDirection (lua_State *l, vector3d position)
 
void pi_lua_generic_pull (lua_State *l, int index, ObjectType &objectType)
 
void pi_lua_generic_push (lua_State *l, ObjectType bodyType)
 

Function Documentation

◆ pi_lua_generic_pull()

void pi_lua_generic_pull ( lua_State *  l,
int  index,
ObjectType objectType 
)

◆ pi_lua_generic_push()

void pi_lua_generic_push ( lua_State *  l,
ObjectType  bodyType 
)
Here is the call graph for this function: