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ModelViewerWidget.cpp File Reference
#include "ModelViewerWidget.h"
#include "EditorIcons.h"
#include "MathUtil.h"
#include "NavLights.h"
#include "Shields.h"
#include "core/Log.h"
#include "core/StringUtils.h"
#include "editor/EditorApp.h"
#include "editor/EditorDraw.h"
#include "graphics/Graphics.h"
#include "graphics/Renderer.h"
#include "graphics/RenderState.h"
#include "graphics/TextureBuilder.h"
#include "scenegraph/Animation.h"
#include "scenegraph/BinaryConverter.h"
#include "scenegraph/DumpVisitor.h"
#include "scenegraph/Loader.h"
#include "scenegraph/Model.h"
#include "scenegraph/ModelSkin.h"
#include "scenegraph/Tag.h"
#include "SDL_keycode.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
Include dependency graph for ModelViewerWidget.cpp:

Macros

#define AXIS(val, name, axis, positive, negative)
 
#define ACTION(val, name, b1, b2)
 

Macro Definition Documentation

◆ ACTION

#define ACTION (   val,
  name,
  b1,
  b2 
)
Value:
m_input->AddActionBinding(name, group, InputBindings::Action({ b1 }, { b2 })); \
m_bindings.val = m_bindings.AddAction(name)
Definition: InputBindings.h:144

◆ AXIS

#define AXIS (   val,
  name,
  axis,
  positive,
  negative 
)
Value:
m_input->AddAxisBinding(name, group, InputBindings::Axis(axis, { positive }, { negative })); \
m_bindings.val = m_bindings.AddAxis(name)
Definition: InputBindings.h:168