Definition: SectorMapContext.h:32
virtual DisplayMode GetDisplayMode(const SystemPath &system)=0
virtual ~Callbacks()
Definition: SectorMapContext.h:35
virtual void OnClickLabel(const SystemPath &clickedLabel)=0
Definition: SectorMapContext.h:16
uint32_t DisplayMode
Definition: SectorMapContext.h:25
PiGui::Instance * pigui
Definition: SectorMapContext.h:23
RefCountedPtr< Galaxy > galaxy
Definition: SectorMapContext.h:19
Graphics::Renderer * renderer
Definition: SectorMapContext.h:22
Input::Manager * input
Definition: SectorMapContext.h:20
DisplayModes
Definition: SectorMapContext.h:26
@ SHADOW_LABEL
Definition: SectorMapContext.h:30
@ DEFAULT
Definition: SectorMapContext.h:27
@ ALWAYS
Definition: SectorMapContext.h:28
@ HIDE_LABEL
Definition: SectorMapContext.h:29
std::unique_ptr< Callbacks > callbacks
Definition: SectorMapContext.h:41
GameConfig * config
Definition: SectorMapContext.h:21