7#include <unordered_map>
103 virtual bool DoDamage(
float kgDamage);
111 virtual void StaticUpdate(
const float timeStep)
override;
118 virtual bool OnCollision(
Body *o, Uint32 flags,
double relVel)
override;
188 bool AIIsActive()
const {
return m_curAICmd ? true :
false; }
214 void SetLabel(
const std::string &label)
override;
281 float GetECMRechargeTime();
282 void DoThrusterSounds()
const;
285 void UpdateAlertState();
286 void UpdateFuel(
float timeStep);
288 void EnterHyperspace();
289 void InitMaterials();
294 static const double DEFAULT_LIFT_TO_DRAG_RATIO;
296 static const float DEFAULT_SHIELD_COOLDOWN_TIME;
297 float m_shieldCooldown;
306 bool m_forceWheelUpdate;
307 float m_launchLockTimeout;
309 int m_wheelTransition;
312 double m_lastAlertUpdate;
313 double m_lastFiringAlert;
316 bool m_missileDetected;
322 double m_landingMinOffset;
324 int m_dockedWithIndex;
327 std::unique_ptr<NavLights> m_navLights;
329 std::unique_ptr<Sensors> m_sensors;
330 std::unordered_map<Body *, Uint8> m_relationsMap;
332 std::string m_shipName;
334 double m_hydrogenScoopedAccumulator = 0;
nlohmann::json Json
Definition: Json.h:8
Thruster
Definition: Propulsion.h:16
Definition: ShipAICmd.h:19
Definition: CargoBody.h:14
Definition: DynamicBody.h:15
bool m_decelerating
Definition: DynamicBody.h:93
Definition: FixedGuns.h:21
Definition: Renderer.h:45
Definition: HyperspaceCloud.h:18
Definition: NavLights.h:21
Definition: PlayerShipController.h:14
Definition: Propulsion.h:26
void ClearAngThrusterState()
Definition: Propulsion.h:75
void SetFuelReserve(const double f)
Definition: Propulsion.h:99
void SetFuel(const double f)
Definition: Propulsion.h:98
void ClearLinThrusterState()
Definition: Propulsion.h:74
void SetAngThrusterState(int axis, double level)
Definition: Propulsion.h:68
double GetFuel() const
Definition: Propulsion.h:96
void AIMatchAngVelObjSpace(const vector3d &angvel, const vector3d &powerLimit=vector3d(1.0), bool ignoreZeroValues=false)
Definition: Propulsion.cpp:367
void SetLinThrusterState(int axis, double level)
Definition: Propulsion.cpp:150
bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit=vector3d(1.0))
Definition: Propulsion.cpp:320
double GetAccelFwd() const
Definition: Propulsion.h:54
double AIFaceDirection(const vector3d &dir, double av=0)
Definition: Propulsion.cpp:418
double GetAccel(Thruster thruster) const
Definition: Propulsion.h:53
Definition: Animation.h:19
Definition: ModelSkin.h:22
Definition: ShipController.h:32
void UpdateMass()
Definition: Ship.cpp:378
virtual bool OnCollision(Body *o, Uint32 flags, double relVel) override
Definition: Ship.cpp:525
bool IsAIAttacking(const Ship *target) const
Definition: Ship-AI.cpp:77
sigc::signal< void > onLanded
Definition: Ship.h:228
ECMResult UseECM()
Definition: Ship.cpp:777
FlightState
Definition: Ship.h:121
@ UNDOCKING
Definition: Ship.h:124
@ JUMPING
Definition: Ship.h:127
@ DOCKING
Definition: Ship.h:123
@ FLYING
Definition: Ship.h:122
@ DOCKED
Definition: Ship.h:125
@ HYPERSPACE
Definition: Ship.h:128
@ LANDED
Definition: Ship.h:126
virtual void OnEnterHyperspace()
Definition: Ship.cpp:1536
virtual void Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) override
Definition: Ship.cpp:1454
virtual Ship::HyperjumpStatus InitiateHyperjumpTo(const SystemPath &dest, int warmup_time, double duration, const HyperdriveSoundsTable &sounds, LuaRef checks)
Definition: Ship.cpp:745
FixedGuns * m_fixedGuns
Definition: Ship.h:278
virtual void SetLandedOn(Planet *p, float latitude, float longitude)
Definition: Ship.cpp:957
bool IsLanded() const
Definition: Ship.h:85
double GetLandingPosOffset() const
Definition: Ship.h:242
OBJDEF(Ship, DynamicBody, SHIP)
Ship::HyperjumpStatus CheckHyperjumpCapability() const
Definition: Ship.cpp:734
void SetFlightState(FlightState s)
Definition: Ship.cpp:823
double GetHyperspaceDuration() const
Definition: Ship.h:146
void SetFuel(const double f)
Definition: Ship.h:344
FlightState GetFlightState() const
Definition: Ship.h:134
AlertState
Definition: Ship.h:179
@ ALERT_SHIP_FIRING
Definition: Ship.h:182
@ ALERT_SHIP_NEARBY
Definition: Ship.h:181
@ ALERT_MISSILE_DETECTED
Definition: Ship.h:183
@ ALERT_NONE
Definition: Ship.h:180
virtual void OnEnterSystem()
Definition: Ship.cpp:1562
float GetPercentHull() const
Definition: Ship.cpp:353
virtual ~Ship()
Definition: Ship.cpp:206
bool IsHyperspaceActive() const
Definition: Ship.h:164
vector3d CalcAtmoTorque() const
Definition: Ship.cpp:449
SpaceStation * m_dockedWith
Definition: Ship.h:258
void SetFuelReserve(const double f)
Definition: Ship.h:345
virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) override
Definition: Ship.cpp:471
sigc::signal< void > onUndock
Definition: Ship.h:227
bool IsDecelerating() const
Definition: Ship.h:115
void Explode()
Definition: Ship.cpp:573
Sensors * GetSensors() const
Definition: Ship.h:237
void SetController(ShipController *c)
Definition: Ship.cpp:345
void AIOrbit(Body *target, double alt)
Definition: Ship-AI.cpp:112
double GetAccelFwd()
Definition: Ship.h:340
void SetRelations(Body *other, Uint8 percent)
Definition: Ship.cpp:1625
int m_dockedWithPort
Definition: Ship.h:259
LuaRef m_equipSet
Definition: Ship.h:275
HyperspaceCloud * GetHyperspaceCloud() const
Definition: Ship.h:224
bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit=vector3d(1.0))
Definition: Ship.h:347
virtual bool ManualDocking() const
Definition: Ship.h:107
bool AIIsActive() const
Definition: Ship.h:188
void UpdateFuelStats()
Definition: Ship.cpp:726
virtual bool DoDamage(float kgDamage)
Definition: Ship.cpp:585
const SystemPath & GetHyperspaceDest() const
Definition: Ship.h:145
sigc::signal< void > onDock
Definition: Ship.h:226
void UpdateEquipStats()
Definition: Ship.cpp:630
const shipstats_t & GetStats() const
Definition: Ship.h:100
void AIKill(Ship *target)
Definition: Ship-AI.cpp:68
void SetSkin(const SceneGraph::ModelSkin &skin)
Definition: Ship.cpp:1605
ECMResult
Definition: Ship.h:169
@ ECM_RECHARGING
Definition: Ship.h:172
@ ECM_NOT_INSTALLED
Definition: Ship.h:170
@ ECM_ACTIVATED
Definition: Ship.h:171
void SetPattern(unsigned int num)
Definition: Ship.cpp:1611
vector3d CalcAtmosphericForce() const override
Definition: Ship.cpp:389
void AIClearInstructions()
Definition: Ship-AI.cpp:45
float GetAtmosphericPressureLimit() const
Definition: Ship.cpp:366
virtual bool IsInSpace() const override
Definition: Ship.h:142
void SetShipName(const std::string &shipName)
Definition: Ship.cpp:1599
virtual void TimeStepUpdate(const float timeStep) override
Definition: Ship.cpp:984
void AIKamikaze(Body *target)
Definition: Ship-AI.cpp:62
virtual void NotifyRemoved(const Body *const removedBody) override
Definition: Ship.cpp:1408
bool IsInvulnerable() const
Definition: Ship.h:234
virtual void SaveToJson(Json &jsonObj, Space *space) override
Definition: Ship.cpp:265
Propulsion * GetPropulsion()
Definition: Ship.h:244
sigc::signal< void > onFlavourChanged
Definition: Ship.h:232
float GetHyperspaceCountdown() const
Definition: Ship.h:163
int GetWheelTransition() const
Definition: Ship.h:137
void SetGunState(int idx, int state)
Definition: Ship.cpp:1434
void AIMatchAngVelObjSpace(const vector3d &desiredAngVel, const vector3d &powerLimit=vector3d(1.0), bool ignoreZeroValues=false)
Definition: Ship.h:350
virtual void PostLoadFixup(Space *space) override
Definition: Ship.cpp:257
void SetLabel(const std::string &label) override
Definition: Ship.cpp:1592
double GetECMRechargeRemain() const
Definition: Ship.h:147
virtual void SetFrame(FrameId fId) override
Definition: Ship.cpp:978
float GetWheelState() const
Definition: Ship.h:136
const SceneGraph::ModelSkin & GetSkin() const
Definition: Ship.h:209
void SetHyperspaceDest(const SystemPath &dest)
Definition: Ship.h:144
void EnterSystem()
Definition: Ship.cpp:1549
bool AITimeStep(float timeStep)
Definition: Ship-AI.cpp:19
Uint8 GetRelations(Body *other) const
Definition: Ship.cpp:1616
HyperjumpStatus
Definition: Ship.h:149
@ HYPERJUMP_CURRENT_SYSTEM
Definition: Ship.h:151
@ HYPERJUMP_INITIATED
Definition: Ship.h:153
@ HYPERJUMP_INSUFFICIENT_FUEL
Definition: Ship.h:156
@ HYPERJUMP_OK
Definition: Ship.h:150
@ HYPERJUMP_SAFETY_LOCKOUT
Definition: Ship.h:157
@ HYPERJUMP_OUT_OF_RANGE
Definition: Ship.h:155
@ HYPERJUMP_NO_DRIVE
Definition: Ship.h:152
@ HYPERJUMP_DRIVE_ACTIVE
Definition: Ship.h:154
void SetInvulnerable(bool b)
Definition: Ship.h:235
void AIGetStatusText(char *str)
Definition: Ship-AI.cpp:54
virtual void StaticUpdate(const float timeStep) override
Definition: Ship.cpp:1218
void SetThrusterState(int axis, double level)
Definition: Ship.h:349
void ClearAngThrusterState()
Definition: Ship.h:338
void AIBodyDeleted(const Body *const body)
Definition: Ship.h:199
SpaceStation * GetDockedWith() const
Definition: Ship.h:82
void AIHoldPosition()
Definition: Ship-AI.cpp:120
bool IsDocked() const
Definition: Ship.h:84
const AICommand * GetAICommand() const
Definition: Ship.h:201
double AIFaceDirection(const vector3d &dir, double av=0)
Definition: Ship.h:348
double GetHullTemperature() const
Definition: Ship.cpp:1066
void AIDock(SpaceStation *target)
Definition: Ship-AI.cpp:104
virtual void SetAlertState(AlertState as)
Definition: Ship.cpp:1077
double GetAccel(Thruster thruster) const
Definition: Ship.h:343
virtual void SetShipType(const ShipType::Id &shipId)
Definition: Ship.cpp:1574
bool SpawnCargo(CargoBody *c_body) const
Definition: Ship.cpp:1507
void ClearLinThrusterState()
Definition: Ship.h:339
float m_ecmRecharge
Definition: Ship.h:261
ShipController * GetController() const
Definition: Ship.h:78
Propulsion * m_propulsion
Definition: Ship.h:277
struct Ship::HyperspacingOut m_hyperspace
int GetDockingPort() const
Definition: Ship.h:83
LuaRef GetEquipSet() const
Definition: Ship.h:140
void ClearThrusterState()
Definition: Ship.h:91
void Blastoff()
Definition: Ship.cpp:891
AlertState GetAlertState()
Definition: Ship.h:185
void AIFlyTo(Body *target)
Definition: Ship-AI.cpp:92
virtual bool SetWheelState(bool down)
Definition: Ship.cpp:1442
virtual void SetDockedWith(SpaceStation *, int port)
Definition: Ship.cpp:1418
void UpdateGunsStats()
Definition: Ship.cpp:689
virtual Missile * SpawnMissile(ShipType::Id missile_type, int power=-1)
Definition: Ship.cpp:807
void TimeAccelAdjust(const float timeStep)
Definition: Ship.cpp:1053
void UpdateLuaStats()
Definition: Ship.cpp:668
void SetAngThrusterState(const vector3d &levels)
Definition: Ship.h:341
virtual void AbortHyperjump()
Definition: Ship.cpp:763
bool Undock()
Definition: Ship.cpp:1413
double GetFuel() const
Definition: Ship.h:342
const ShipType * GetShipType() const
Definition: Ship.h:206
void SetPercentHull(float)
Definition: Ship.cpp:371
float GetPercentShields() const
Definition: Ship.cpp:358
ShipController * m_controller
Definition: Ship.h:263
Definition: SpaceStation.h:30
Definition: SystemPath.h:13
Definition: Background.h:14
Definition: HeatGradientPar.h:4
std::string abort_sound
Definition: Ship.h:61
std::string jump_sound
Definition: Ship.h:59
std::string warmup_sound
Definition: Ship.h:60
Definition: ShipType.h:12
std::string Id
Definition: ShipType.h:24
HyperdriveSoundsTable sounds
Definition: Ship.h:272
bool now
Definition: Ship.h:269
double duration
Definition: Ship.h:270
float countdown
Definition: Ship.h:268
SystemPath dest
Definition: Ship.h:266
LuaRef checks
Definition: Ship.h:271
float fuel_tank_mass_left
Definition: Ship.h:48
float shield_mass_left
Definition: Ship.h:47
int hull_autorepair_cap
Definition: Ship.h:55
float hyperspace_range
Definition: Ship.h:44
int free_capacity
Definition: Ship.h:41
int cargo_life_support_cap
Definition: Ship.h:54
float shield_mass
Definition: Ship.h:46
int atmo_shield_cap
Definition: Ship.h:51
float hull_mass_left
Definition: Ship.h:43
int fuel_scoop_cap
Definition: Ship.h:53
int static_mass
Definition: Ship.h:42
int used_cargo
Definition: Ship.h:40
int radar_cap
Definition: Ship.h:52
float hyperspace_range_max
Definition: Ship.h:45
int used_capacity
Definition: Ship.h:39
vector3< double > vector3d
Definition: vector3.h:329