#include <CustomSystem.h>
◆ CustomSystem()
| CustomSystem::CustomSystem |
( |
| ) |
|
◆ ~CustomSystem()
| CustomSystem::~CustomSystem |
( |
| ) |
|
◆ IsRandom()
| bool CustomSystem::IsRandom |
( |
| ) |
const |
|
inline |
◆ LoadFromJson()
| void CustomSystem::LoadFromJson |
( |
const Json & |
systemdef | ) |
|
◆ SanityChecks()
| void CustomSystem::SanityChecks |
( |
| ) |
|
◆ SaveToJson()
| void CustomSystem::SaveToJson |
( |
Json & |
obj | ) |
|
◆ bodies
◆ CUSTOM_ONLY_RADIUS
| const int CustomSystem::CUSTOM_ONLY_RADIUS = 4 |
|
static |
◆ explored
| bool CustomSystem::explored |
◆ faction
| const Faction* CustomSystem::faction |
◆ govType
◆ lawlessness
| fixed CustomSystem::lawlessness |
◆ longDesc
| std::string CustomSystem::longDesc |
◆ name
| std::string CustomSystem::name |
◆ nameHash
| uint64_t CustomSystem::nameHash |
◆ numStars
| unsigned CustomSystem::numStars |
◆ other_names
| std::vector<std::string> CustomSystem::other_names |
◆ pos
◆ primaryType
◆ sBody
◆ sectorX
| int CustomSystem::sectorX |
◆ sectorY
| int CustomSystem::sectorY |
◆ sectorZ
| int CustomSystem::sectorZ |
◆ seed
| Uint32 CustomSystem::seed |
◆ shortDesc
| std::string CustomSystem::shortDesc |
◆ systemIndex
| Uint32 CustomSystem::systemIndex |
◆ want_rand_explored
| bool CustomSystem::want_rand_explored |
◆ want_rand_lawlessness
| bool CustomSystem::want_rand_lawlessness |
◆ want_rand_seed
| bool CustomSystem::want_rand_seed |
The documentation for this class was generated from the following files: