#include <CustomSystem.h>
◆ SystemList
◆ CustomSystemsDatabase()
| CustomSystemsDatabase::CustomSystemsDatabase |
( |
Galaxy * |
galaxy, |
|
|
const std::string & |
customSysDir |
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) |
| |
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inline |
◆ ~CustomSystemsDatabase()
| CustomSystemsDatabase::~CustomSystemsDatabase |
( |
| ) |
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◆ AddCustomSystem()
◆ GetCustomSystemsForSector()
◆ GetGalaxy()
| Galaxy * CustomSystemsDatabase::GetGalaxy |
( |
| ) |
const |
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inline |
◆ Load()
| void CustomSystemsDatabase::Load |
( |
| ) |
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◆ LoadAllLuaSystems()
| void CustomSystemsDatabase::LoadAllLuaSystems |
( |
| ) |
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◆ LoadSystem()
| const CustomSystem * CustomSystemsDatabase::LoadSystem |
( |
std::string_view |
filepath | ) |
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◆ LoadSystemFromJSON()
| CustomSystem * CustomSystemsDatabase::LoadSystemFromJSON |
( |
std::string_view |
filename, |
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const Json & |
systemdef, |
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bool |
mergeWithGalaxy = true |
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) |
| |
◆ RunLuaSystemSanityChecks()
| void CustomSystemsDatabase::RunLuaSystemSanityChecks |
( |
CustomSystem * |
csys | ) |
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The documentation for this class was generated from the following files: