#include <ViewportWindow.h>
◆ ViewportWindow()
| ViewportWindow::ViewportWindow |
( |
EditorApp * |
app | ) |
|
◆ ~ViewportWindow()
| ViewportWindow::~ViewportWindow |
( |
| ) |
|
◆ CreateRenderTarget()
| void ViewportWindow::CreateRenderTarget |
( |
| ) |
|
|
protected |
◆ GetRenderTarget()
◆ GetViewportExtents()
◆ IsViewportHovered()
| bool Editor::ViewportWindow::IsViewportHovered |
( |
| ) |
const |
|
inlineprotected |
◆ IsViewportPressed()
| bool Editor::ViewportWindow::IsViewportPressed |
( |
| ) |
const |
|
inlineprotected |
◆ OnAppearing()
| void ViewportWindow::OnAppearing |
( |
| ) |
|
|
overridevirtual |
◆ OnDisappearing()
| void ViewportWindow::OnDisappearing |
( |
| ) |
|
|
overridevirtual |
◆ OnHandleInput()
| virtual void Editor::ViewportWindow::OnHandleInput |
( |
bool |
clicked, |
|
|
bool |
released, |
|
|
ImVec2 |
mousePos |
|
) |
| |
|
protectedpure virtual |
◆ OnRender()
◆ OnUpdate()
| virtual void Editor::ViewportWindow::OnUpdate |
( |
float |
deltaTime | ) |
|
|
protectedpure virtual |
◆ SetupWindowFlags()
| ImGuiWindowFlags ViewportWindow::SetupWindowFlags |
( |
| ) |
|
|
protectedvirtual |
◆ Update()
| void ViewportWindow::Update |
( |
float |
deltaTime | ) |
|
|
overridevirtual |
The documentation for this class was generated from the following files: