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Graphics::RendererOGL Class Referencefinal

#include <RendererGL.h>

Inheritance diagram for Graphics::RendererOGL:
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Collaboration diagram for Graphics::RendererOGL:
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Public Member Functions

 RendererOGL (SDL_Window *window, const Graphics::Settings &vs, SDL_GLContext &glContext)
 
virtual ~RendererOGL () override final
 
virtual const char * GetName () const override final
 
virtual RendererType GetRendererType () const override final
 
virtual void WriteRendererInfo (std::ostream &out) const override final
 
virtual void CheckRenderErrors (const char *func=nullptr, const int line=-1) const override final
 
virtual bool SupportsInstancing () override final
 
virtual int GetMaximumNumberAASamples () const override final
 
virtual bool GetNearFarRange (float &near_, float &far_) const override final
 
virtual void SetVSyncEnabled (bool) override
 
virtual bool BeginFrame () override final
 
virtual bool EndFrame () override final
 
virtual bool SwapBuffers () override final
 
virtual RenderTargetGetRenderTarget () override final
 
virtual bool SetRenderTarget (RenderTarget *) override final
 
virtual bool SetScissor (ViewportExtents) override final
 
virtual void CopyRenderTarget (RenderTarget *, RenderTarget *, ViewportExtents, ViewportExtents, bool) override final
 
virtual void ResolveRenderTarget (RenderTarget *, RenderTarget *, ViewportExtents) override final
 
virtual bool ClearScreen (const Color &c, bool) override final
 
virtual bool ClearDepthBuffer () override final
 
virtual bool SetViewport (ViewportExtents v) override final
 
virtual ViewportExtents GetViewport () const override final
 
virtual bool SetTransform (const matrix4x4f &m) override final
 
virtual matrix4x4f GetTransform () const override final
 
virtual bool SetPerspectiveProjection (float fov, float aspect, float near_, float far_) override final
 
virtual bool SetOrthographicProjection (float xmin, float xmax, float ymin, float ymax, float zmin, float zmax) override final
 
virtual bool SetProjection (const matrix4x4f &m) override final
 
virtual matrix4x4f GetProjection () const override final
 
virtual bool SetWireFrameMode (bool enabled) override final
 
virtual bool SetLightIntensity (Uint32 numlights, const float *intensity) override final
 
virtual bool SetLights (Uint32 numlights, const Light *l) override final
 
virtual Uint32 GetNumLights () const override final
 
virtual bool SetAmbientColor (const Color &c) override final
 
virtual bool FlushCommandBuffers () override final
 
virtual bool DrawBuffer (const VertexArray *v, Material *m) override final
 
virtual bool DrawBufferDynamic (VertexBuffer *v, uint32_t vtxOffset, IndexBuffer *i, uint32_t idxOffset, uint32_t numElems, Material *m) override final
 
virtual bool DrawMesh (MeshObject *, Material *) override final
 
virtual bool DrawMeshInstanced (MeshObject *, Material *, InstanceBuffer *) override final
 
virtual MaterialCreateMaterial (const std::string &, const MaterialDescriptor &, const RenderStateDesc &) override final
 
virtual MaterialCloneMaterial (const Material *, const MaterialDescriptor &, const RenderStateDesc &) override final
 
virtual TextureCreateTexture (const TextureDescriptor &descriptor) override final
 
virtual RenderTargetCreateRenderTarget (const RenderTargetDesc &) override final
 
virtual VertexBufferCreateVertexBuffer (const VertexBufferDesc &) override final
 
virtual IndexBufferCreateIndexBuffer (Uint32 size, BufferUsage, IndexBufferSize) override final
 
virtual InstanceBufferCreateInstanceBuffer (Uint32 size, BufferUsage) override final
 
virtual UniformBufferCreateUniformBuffer (Uint32 size, BufferUsage) override final
 
virtual MeshObjectCreateMeshObject (VertexBuffer *v, IndexBuffer *i) override final
 
virtual MeshObjectCreateMeshObjectFromArray (const VertexArray *v, IndexBuffer *i=nullptr, BufferUsage u=BUFFER_USAGE_STATIC) override final
 
virtual const RenderStateDescGetMaterialRenderState (const Graphics::Material *m) override final
 
OGL::UniformBufferGetLightUniformBuffer ()
 
OGL::UniformLinearBufferGetDrawUniformBuffer (Uint32 size)
 
OGL::RenderStateCacheGetStateCache ()
 
virtual bool ReloadShaders () override final
 
virtual bool Screendump (ScreendumpState &sd) override final
 
bool DrawMeshInternal (OGL::MeshObject *, PrimitiveType type)
 
bool DrawMeshInstancedInternal (OGL::MeshObject *, OGL::InstanceBuffer *, PrimitiveType type)
 
bool DrawMeshDynamicInternal (BufferBinding< OGL::VertexBuffer > vtxBind, BufferBinding< OGL::IndexBuffer > idxBind, PrimitiveType type)
 
- Public Member Functions inherited from Graphics::Renderer
 Renderer (SDL_Window *win, int width, int height)
 
virtual ~Renderer ()
 
virtual const char * GetName () const =0
 
virtual RendererType GetRendererType () const =0
 
virtual void WriteRendererInfo (std::ostream &out) const
 
virtual void CheckRenderErrors (const char *func=nullptr, const int line=-1) const
 
virtual bool SupportsInstancing ()=0
 
SDL_Window * GetSDLWindow () const
 
float GetDisplayAspect () const
 
int GetWindowWidth () const
 
int GetWindowHeight () const
 
virtual int GetMaximumNumberAASamples () const =0
 
virtual void SetVSyncEnabled (bool enabled)=0
 
virtual bool GetNearFarRange (float &near_, float &far_) const =0
 
virtual bool BeginFrame ()=0
 
virtual bool EndFrame ()=0
 
virtual bool SwapBuffers ()=0
 
virtual RenderTargetGetRenderTarget ()=0
 
virtual bool SetRenderTarget (RenderTarget *)=0
 
virtual void CopyRenderTarget (RenderTarget *src, RenderTarget *dst, ViewportExtents srcRect, ViewportExtents dstRect, bool linearFilter=true)=0
 
virtual void ResolveRenderTarget (RenderTarget *src, RenderTarget *dst, ViewportExtents rect)=0
 
virtual bool SetScissor (ViewportExtents scissor)=0
 
virtual bool ClearScreen (const Color &c=Color::BLACK, bool depthBuffer=true)=0
 
virtual bool ClearDepthBuffer ()=0
 
virtual bool SetViewport (ViewportExtents vp)=0
 
virtual ViewportExtents GetViewport () const =0
 
virtual bool SetTransform (const matrix4x4f &m)=0
 
virtual matrix4x4f GetTransform () const =0
 
virtual bool SetPerspectiveProjection (float fov, float aspect, float near_, float far_)=0
 
virtual bool SetOrthographicProjection (float xmin, float xmax, float ymin, float ymax, float zmin, float zmax)=0
 
virtual bool SetProjection (const matrix4x4f &m)=0
 
virtual matrix4x4f GetProjection () const =0
 
virtual bool SetWireFrameMode (bool enabled)=0
 
virtual bool SetLightIntensity (Uint32 numlights, const float *intensity)=0
 
virtual bool SetLights (Uint32 numlights, const Light *l)=0
 
const LightGetLight (const Uint32 idx) const
 
virtual Uint32 GetNumLights () const
 
virtual bool SetAmbientColor (const Color &c)=0
 
const ColorGetAmbientColor () const
 
virtual bool FlushCommandBuffers ()=0
 
virtual bool DrawBuffer (const VertexArray *v, Material *m)=0
 
virtual bool DrawBufferDynamic (VertexBuffer *v, uint32_t vtxOffset, IndexBuffer *i, uint32_t idxOffset, uint32_t numElems, Material *m)=0
 
virtual bool DrawMesh (MeshObject *, Material *)=0
 
virtual bool DrawMeshInstanced (MeshObject *, Material *, InstanceBuffer *)=0
 
virtual MaterialCreateMaterial (const std::string &shader, const MaterialDescriptor &descriptor, const RenderStateDesc &stateDescriptor)=0
 
virtual MaterialCloneMaterial (const Material *mat, const MaterialDescriptor &descriptor, const RenderStateDesc &stateDescriptor)=0
 
virtual TextureCreateTexture (const TextureDescriptor &descriptor)=0
 
virtual RenderTargetCreateRenderTarget (const RenderTargetDesc &)=0
 
virtual VertexBufferCreateVertexBuffer (const VertexBufferDesc &)=0
 
virtual IndexBufferCreateIndexBuffer (Uint32 size, BufferUsage, IndexBufferSize=INDEX_BUFFER_32BIT)=0
 
virtual InstanceBufferCreateInstanceBuffer (Uint32 size, BufferUsage)=0
 
virtual UniformBufferCreateUniformBuffer (Uint32 size, BufferUsage)=0
 
virtual MeshObjectCreateMeshObject (VertexBuffer *vertexBuffer, IndexBuffer *indexBuffer=nullptr)=0
 
virtual MeshObjectCreateMeshObjectFromArray (const VertexArray *vertexArray, IndexBuffer *indexBuffer=nullptr, BufferUsage usage=BUFFER_USAGE_STATIC)=0
 
virtual const RenderStateDescGetMaterialRenderState (const Material *mat)=0
 
TextureGetCachedTexture (const std::string &type, const std::string &name)
 
void AddCachedTexture (const std::string &type, const std::string &name, Texture *texture)
 
void RemoveCachedTexture (const std::string &type, const std::string &name)
 
void RemoveAllCachedTextures ()
 
const TextureCacheGetTextureCache ()
 
virtual bool ReloadShaders ()=0
 
virtual bool Screendump (ScreendumpState &sd)
 
StatsGetStats ()
 

Static Public Member Functions

static void RegisterRenderer ()
 
static void CheckErrors (const char *func=nullptr, const int line=-1)
 
- Static Public Member Functions inherited from Graphics::Renderer
static constexpr size_t GetName (std::string_view s)
 

Protected Member Functions

virtual void PushState () override final
 
virtual void PopState () override final
 
virtual void PushState ()=0
 
virtual void PopState ()=0
 

Protected Attributes

size_t m_frameNum
 
Uint32 m_numLights
 
Uint32 m_numDirLights
 
float m_minZNear
 
float m_maxZFar
 
bool m_useCompressedTextures
 
bool m_useAnisotropicFiltering
 
std::vector< std::pair< std::string, OGL::Shader * > > m_shaders
 
std::vector< std::unique_ptr< OGL::UniformLinearBuffer > > m_drawUniformBuffers
 
std::unique_ptr< OGL::RenderStateCachem_renderStateCache
 
RefCountedPtr< OGL::UniformBufferm_lightUniformBuffer
 
bool m_useNVDepthRanged
 
OGL::RenderTargetm_activeRenderTarget = nullptr
 
std::unique_ptr< OGL::CommandListm_drawCommandList
 
matrix4x4f m_modelViewMat
 
matrix4x4f m_projectionMat
 
ViewportExtents m_viewport
 
- Protected Attributes inherited from Graphics::Renderer
int m_width
 
int m_height
 
Color m_ambient
 
Light m_lights [4]
 
Stats m_stats
 
SDL_Window * m_window
 

Additional Inherited Members

- Public Types inherited from Graphics::Renderer
using TextureCache = TextureCacheMap
 

Constructor & Destructor Documentation

◆ RendererOGL()

Graphics::RendererOGL::RendererOGL ( SDL_Window *  window,
const Graphics::Settings vs,
SDL_GLContext glContext 
)
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◆ ~RendererOGL()

Graphics::RendererOGL::~RendererOGL ( )
finaloverridevirtual

Member Function Documentation

◆ BeginFrame()

bool Graphics::RendererOGL::BeginFrame ( )
finaloverridevirtual

Implements Graphics::Renderer.

◆ CheckErrors()

void Graphics::RendererOGL::CheckErrors ( const char *  func = nullptr,
const int  line = -1 
)
static

◆ CheckRenderErrors()

virtual void Graphics::RendererOGL::CheckRenderErrors ( const char *  func = nullptr,
const int  line = -1 
) const
inlinefinaloverridevirtual

Reimplemented from Graphics::Renderer.

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◆ ClearDepthBuffer()

bool Graphics::RendererOGL::ClearDepthBuffer ( )
finaloverridevirtual

Implements Graphics::Renderer.

◆ ClearScreen()

bool Graphics::RendererOGL::ClearScreen ( const Color c,
bool  depth 
)
finaloverridevirtual

Implements Graphics::Renderer.

◆ CloneMaterial()

Material * Graphics::RendererOGL::CloneMaterial ( const Material old,
const MaterialDescriptor descriptor,
const RenderStateDesc stateDescriptor 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ CopyRenderTarget()

void Graphics::RendererOGL::CopyRenderTarget ( RenderTarget src,
RenderTarget dst,
ViewportExtents  srcExtents,
ViewportExtents  dstExtents,
bool  linearFilter 
)
finaloverridevirtual

Implements Graphics::Renderer.

◆ CreateIndexBuffer()

IndexBuffer * Graphics::RendererOGL::CreateIndexBuffer ( Uint32  size,
BufferUsage  usage,
IndexBufferSize  el 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ CreateInstanceBuffer()

InstanceBuffer * Graphics::RendererOGL::CreateInstanceBuffer ( Uint32  size,
BufferUsage  usage 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ CreateMaterial()

Material * Graphics::RendererOGL::CreateMaterial ( const std::string &  shader,
const MaterialDescriptor d,
const RenderStateDesc stateDescriptor 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ CreateMeshObject()

MeshObject * Graphics::RendererOGL::CreateMeshObject ( VertexBuffer v,
IndexBuffer i 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ CreateMeshObjectFromArray()

MeshObject * Graphics::RendererOGL::CreateMeshObjectFromArray ( const VertexArray v,
IndexBuffer i = nullptr,
BufferUsage  u = BUFFER_USAGE_STATIC 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ CreateRenderTarget()

RenderTarget * Graphics::RendererOGL::CreateRenderTarget ( const RenderTargetDesc desc)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ CreateTexture()

Texture * Graphics::RendererOGL::CreateTexture ( const TextureDescriptor descriptor)
finaloverridevirtual

Implements Graphics::Renderer.

◆ CreateUniformBuffer()

UniformBuffer * Graphics::RendererOGL::CreateUniformBuffer ( Uint32  size,
BufferUsage  usage 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ CreateVertexBuffer()

VertexBuffer * Graphics::RendererOGL::CreateVertexBuffer ( const VertexBufferDesc desc)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ DrawBuffer()

bool Graphics::RendererOGL::DrawBuffer ( const VertexArray v,
Material m 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ DrawBufferDynamic()

bool Graphics::RendererOGL::DrawBufferDynamic ( VertexBuffer v,
uint32_t  vtxOffset,
IndexBuffer i,
uint32_t  idxOffset,
uint32_t  numElems,
Material m 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ DrawMesh()

bool Graphics::RendererOGL::DrawMesh ( MeshObject mesh,
Material material 
)
finaloverridevirtual

Implements Graphics::Renderer.

◆ DrawMeshDynamicInternal()

bool Graphics::RendererOGL::DrawMeshDynamicInternal ( BufferBinding< OGL::VertexBuffer vtxBind,
BufferBinding< OGL::IndexBuffer idxBind,
PrimitiveType  type 
)
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◆ DrawMeshInstanced()

bool Graphics::RendererOGL::DrawMeshInstanced ( MeshObject mesh,
Material material,
InstanceBuffer inst 
)
finaloverridevirtual

Implements Graphics::Renderer.

◆ DrawMeshInstancedInternal()

bool Graphics::RendererOGL::DrawMeshInstancedInternal ( OGL::MeshObject mesh,
OGL::InstanceBuffer inst,
PrimitiveType  type 
)
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◆ DrawMeshInternal()

bool Graphics::RendererOGL::DrawMeshInternal ( OGL::MeshObject mesh,
PrimitiveType  type 
)
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◆ EndFrame()

bool Graphics::RendererOGL::EndFrame ( )
finaloverridevirtual

Implements Graphics::Renderer.

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◆ FlushCommandBuffers()

bool Graphics::RendererOGL::FlushCommandBuffers ( )
finaloverridevirtual

Implements Graphics::Renderer.

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◆ GetDrawUniformBuffer()

OGL::UniformLinearBuffer * Graphics::RendererOGL::GetDrawUniformBuffer ( Uint32  size)

◆ GetLightUniformBuffer()

OGL::UniformBuffer * Graphics::RendererOGL::GetLightUniformBuffer ( )

◆ GetMaterialRenderState()

const RenderStateDesc & Graphics::RendererOGL::GetMaterialRenderState ( const Graphics::Material m)
finaloverridevirtual

Implements Graphics::Renderer.

◆ GetMaximumNumberAASamples()

int Graphics::RendererOGL::GetMaximumNumberAASamples ( ) const
finaloverridevirtual

Implements Graphics::Renderer.

◆ GetName()

virtual const char * Graphics::RendererOGL::GetName ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetNearFarRange()

bool Graphics::RendererOGL::GetNearFarRange ( float &  near_,
float &  far_ 
) const
finaloverridevirtual

Implements Graphics::Renderer.

◆ GetNumLights()

virtual Uint32 Graphics::RendererOGL::GetNumLights ( ) const
inlinefinaloverridevirtual

Reimplemented from Graphics::Renderer.

◆ GetProjection()

virtual matrix4x4f Graphics::RendererOGL::GetProjection ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetRendererType()

virtual RendererType Graphics::RendererOGL::GetRendererType ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetRenderTarget()

RenderTarget * Graphics::RendererOGL::GetRenderTarget ( )
finaloverridevirtual

Implements Graphics::Renderer.

◆ GetStateCache()

OGL::RenderStateCache * Graphics::RendererOGL::GetStateCache ( )
inline

◆ GetTransform()

virtual matrix4x4f Graphics::RendererOGL::GetTransform ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetViewport()

virtual ViewportExtents Graphics::RendererOGL::GetViewport ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ PopState()

virtual void Graphics::RendererOGL::PopState ( )
inlinefinaloverrideprotectedvirtual

Implements Graphics::Renderer.

◆ PushState()

virtual void Graphics::RendererOGL::PushState ( )
inlinefinaloverrideprotectedvirtual

Implements Graphics::Renderer.

◆ RegisterRenderer()

void Graphics::RendererOGL::RegisterRenderer ( )
static
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◆ ReloadShaders()

bool Graphics::RendererOGL::ReloadShaders ( )
finaloverridevirtual

Implements Graphics::Renderer.

◆ ResolveRenderTarget()

void Graphics::RendererOGL::ResolveRenderTarget ( RenderTarget src,
RenderTarget dst,
ViewportExtents  extents 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ Screendump()

bool Graphics::RendererOGL::Screendump ( ScreendumpState sd)
finaloverridevirtual

Reimplemented from Graphics::Renderer.

◆ SetAmbientColor()

bool Graphics::RendererOGL::SetAmbientColor ( const Color c)
finaloverridevirtual

Implements Graphics::Renderer.

◆ SetLightIntensity()

bool Graphics::RendererOGL::SetLightIntensity ( Uint32  numlights,
const float *  intensity 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ SetLights()

bool Graphics::RendererOGL::SetLights ( Uint32  numlights,
const Light l 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ SetOrthographicProjection()

bool Graphics::RendererOGL::SetOrthographicProjection ( float  xmin,
float  xmax,
float  ymin,
float  ymax,
float  zmin,
float  zmax 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ SetPerspectiveProjection()

bool Graphics::RendererOGL::SetPerspectiveProjection ( float  fov,
float  aspect,
float  near_,
float  far_ 
)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ SetProjection()

bool Graphics::RendererOGL::SetProjection ( const matrix4x4f m)
finaloverridevirtual

Implements Graphics::Renderer.

◆ SetRenderTarget()

bool Graphics::RendererOGL::SetRenderTarget ( RenderTarget rt)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ SetScissor()

bool Graphics::RendererOGL::SetScissor ( ViewportExtents  extents)
finaloverridevirtual

Implements Graphics::Renderer.

◆ SetTransform()

bool Graphics::RendererOGL::SetTransform ( const matrix4x4f m)
finaloverridevirtual

Implements Graphics::Renderer.

◆ SetViewport()

bool Graphics::RendererOGL::SetViewport ( ViewportExtents  v)
finaloverridevirtual

Implements Graphics::Renderer.

◆ SetVSyncEnabled()

void Graphics::RendererOGL::SetVSyncEnabled ( bool  enabled)
overridevirtual

Implements Graphics::Renderer.

◆ SetWireFrameMode()

bool Graphics::RendererOGL::SetWireFrameMode ( bool  enabled)
finaloverridevirtual

Implements Graphics::Renderer.

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◆ SupportsInstancing()

virtual bool Graphics::RendererOGL::SupportsInstancing ( )
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SwapBuffers()

bool Graphics::RendererOGL::SwapBuffers ( )
finaloverridevirtual

Implements Graphics::Renderer.

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◆ WriteRendererInfo()

void Graphics::RendererOGL::WriteRendererInfo ( std::ostream &  out) const
finaloverridevirtual

Reimplemented from Graphics::Renderer.

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Member Data Documentation

◆ m_activeRenderTarget

OGL::RenderTarget* Graphics::RendererOGL::m_activeRenderTarget = nullptr
protected

◆ m_drawCommandList

std::unique_ptr<OGL::CommandList> Graphics::RendererOGL::m_drawCommandList
protected

◆ m_drawUniformBuffers

std::vector<std::unique_ptr<OGL::UniformLinearBuffer> > Graphics::RendererOGL::m_drawUniformBuffers
protected

◆ m_frameNum

size_t Graphics::RendererOGL::m_frameNum
protected

◆ m_lightUniformBuffer

RefCountedPtr<OGL::UniformBuffer> Graphics::RendererOGL::m_lightUniformBuffer
protected

◆ m_maxZFar

float Graphics::RendererOGL::m_maxZFar
protected

◆ m_minZNear

float Graphics::RendererOGL::m_minZNear
protected

◆ m_modelViewMat

matrix4x4f Graphics::RendererOGL::m_modelViewMat
protected

◆ m_numDirLights

Uint32 Graphics::RendererOGL::m_numDirLights
protected

◆ m_numLights

Uint32 Graphics::RendererOGL::m_numLights
protected

◆ m_projectionMat

matrix4x4f Graphics::RendererOGL::m_projectionMat
protected

◆ m_renderStateCache

std::unique_ptr<OGL::RenderStateCache> Graphics::RendererOGL::m_renderStateCache
protected

◆ m_shaders

std::vector<std::pair<std::string, OGL::Shader *> > Graphics::RendererOGL::m_shaders
protected

◆ m_useAnisotropicFiltering

bool Graphics::RendererOGL::m_useAnisotropicFiltering
protected

◆ m_useCompressedTextures

bool Graphics::RendererOGL::m_useCompressedTextures
protected

◆ m_useNVDepthRanged

bool Graphics::RendererOGL::m_useNVDepthRanged
protected

◆ m_viewport

ViewportExtents Graphics::RendererOGL::m_viewport
protected

The documentation for this class was generated from the following files: