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Pioneer
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#include <CollisionGeometry.h>


Public Types | |
| enum | Flag : unsigned int { DOCKING = 0x01 , ENTRANCE = 0x02 } |
Public Member Functions | |
| CollisionGeometry (Graphics::Renderer *r, const std::vector< vector3f > &, const std::vector< Uint32 > &, unsigned int flag) | |
| CollisionGeometry (const CollisionGeometry &, NodeCopyCache *cache=0) | |
| virtual Node * | Clone (NodeCopyCache *cache=0) override |
| virtual const char * | GetTypeName () const override |
| virtual void | Accept (NodeVisitor &nv) override |
| virtual void | Save (NodeDatabase &) override |
| const std::vector< vector3f > & | GetVertices () const |
| const std::vector< Uint32 > & | GetIndices () const |
| unsigned int | GetTriFlag () const |
| bool | IsDynamic () const |
| void | SetDynamic (bool b) |
| GeomTree * | GetGeomTree () const |
| void | SetGeomTree (GeomTree *c) |
| Geom * | GetGeom () const |
| void | SetGeom (Geom *g) |
Public Member Functions inherited from SceneGraph::Node | |
| Node (Graphics::Renderer *r) | |
| Node (Graphics::Renderer *r, unsigned int nodemask) | |
| Node (const Node &, NodeCopyCache *) | |
| virtual Node * | Clone (NodeCopyCache *)=0 |
| virtual const char * | GetTypeName () const |
| virtual void | Save (NodeDatabase &) |
| virtual void | Accept (NodeVisitor &v) |
| virtual void | Traverse (NodeVisitor &v) |
| virtual void | Render (const matrix4x4f &trans, const RenderData *rd) |
| virtual void | Render (const std::vector< matrix4x4f > &trans, const RenderData *rd) |
| void | DrawAxes () |
| void | SetName (const std::string &name) |
| const std::string & | GetName () const |
| void | SetParent (Group *parent) |
| Group * | GetParent () |
| const Group * | GetParent () const |
| virtual Node * | FindNode (const std::string &) |
| unsigned int | GetNodeMask () const |
| void | SetNodeMask (unsigned int m) |
| unsigned int | GetNodeFlags () const |
| void | SetNodeFlags (unsigned int m) |
| Graphics::Renderer * | GetRenderer () const |
Public Member Functions inherited from RefCounted | |
| RefCounted () | |
| virtual | ~RefCounted () |
| void | IncRefCount () const |
| void | DecRefCount () const |
| int | GetRefCount () const |
Public Member Functions inherited from LuaWrappable | |
| virtual | ~LuaWrappable () |
Static Public Member Functions | |
| static CollisionGeometry * | Load (NodeDatabase &) |
Protected Member Functions | |
| ~CollisionGeometry () | |
Protected Member Functions inherited from SceneGraph::Node | |
| virtual | ~Node () |
Additional Inherited Members | |
Protected Attributes inherited from SceneGraph::Node | |
| std::string | m_name |
| unsigned int | m_nodeMask |
| unsigned int | m_nodeFlags |
| Graphics::Renderer * | m_renderer |
| Group * | m_parent |
| enum SceneGraph::CollisionGeometry::Flag : unsigned int |
| SceneGraph::CollisionGeometry::CollisionGeometry | ( | Graphics::Renderer * | r, |
| const std::vector< vector3f > & | vts, | ||
| const std::vector< Uint32 > & | idx, | ||
| unsigned int | flag | ||
| ) |
| SceneGraph::CollisionGeometry::CollisionGeometry | ( | const CollisionGeometry & | cg, |
| NodeCopyCache * | cache = 0 |
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| ) |
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Reimplemented from SceneGraph::Node.
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Reimplemented from SceneGraph::Node.
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