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SectorView Member List

This is the complete list of members for SectorView, including all inherited members.

AddToRoute(const SystemPath &path)SectorView
Attach()View
AutoRoute(const SystemPath &start, const SystemPath &target, std::vector< SystemPath > &outRoute) constSectorView
ClearRoute()SectorView
DeleteEmitter()DeleteEmitterinline
Detach()View
Draw()Viewinlinevirtual
Draw3D() overrideSectorViewvirtual
DrawPiGui() overrideSectorViewvirtual
GetCurrent() constSectorViewinline
GetHyperspaceTarget() constSectorViewinline
GetMap()SectorViewinline
GetRoute()SectorView
GetSelected() constSectorViewinline
GetViewName()PiGuiViewinline
GotoCurrentSystem()SectorView
GotoHyperspaceTarget()SectorView
GotoSelectedSystem()SectorView
InputBindingsSectorViewprotected
LoadFromJson(const Json &jsonObj)Viewinlinevirtual
m_rendererViewprotected
MoveRouteItemDown(const std::vector< SystemPath >::size_type element)SectorView
MoveRouteItemUp(const std::vector< SystemPath >::size_type element)SectorView
onDeleteDeleteEmittermutable
onHyperspaceTargetChangedSectorView
OnSwitchFrom() overrideSectorViewprotectedvirtual
OnSwitchTo() overrideSectorViewprotectedvirtual
PiGuiView(std::string name)PiGuiViewinline
RemoveRouteItem(const std::vector< SystemPath >::size_type element)SectorView
ResetHyperspaceTarget()SectorView
ResetView()SectorView
SaveToJson(Json &jsonObj) overrideSectorViewvirtual
SectorView(Game *game)SectorView
SectorView(const Json &jsonObj, Game *game)SectorView
SetAutomaticSystemSelection(bool value)SectorViewinline
SetDrawOutRangeLabels(bool value)SectorViewinline
SetDrawRouteLines(bool value)SectorView
SetHyperspaceTarget(const SystemPath &path)SectorView
SetRenderer(Graphics::Renderer *r)Viewinline
SwitchToPath(const SystemPath &path)SectorView
Update() overrideSectorViewvirtual
UpdateRouteItem(const std::vector< SystemPath >::size_type element, const SystemPath &path)SectorView
View()View
~DeleteEmitter()DeleteEmitterinlinevirtual
~LuaWrappable()LuaWrappableinlinevirtual
~SectorView() overrideSectorView
~View()Viewvirtual