#include <SectorView.h>
◆ SectorView() [1/2]
| SectorView::SectorView |
( |
Game * |
game | ) |
|
◆ SectorView() [2/2]
| SectorView::SectorView |
( |
const Json & |
jsonObj, |
|
|
Game * |
game |
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) |
| |
◆ ~SectorView()
| SectorView::~SectorView |
( |
| ) |
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override |
◆ AddToRoute()
| void SectorView::AddToRoute |
( |
const SystemPath & |
path | ) |
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◆ AutoRoute()
◆ ClearRoute()
| void SectorView::ClearRoute |
( |
| ) |
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◆ Draw3D()
| void SectorView::Draw3D |
( |
| ) |
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overridevirtual |
◆ DrawPiGui()
| void SectorView::DrawPiGui |
( |
| ) |
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overridevirtual |
◆ GetCurrent()
◆ GetHyperspaceTarget()
| SystemPath SectorView::GetHyperspaceTarget |
( |
| ) |
const |
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inline |
◆ GetMap()
◆ GetRoute()
| std::vector< SystemPath > SectorView::GetRoute |
( |
| ) |
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◆ GetSelected()
◆ GotoCurrentSystem()
| void SectorView::GotoCurrentSystem |
( |
| ) |
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◆ GotoHyperspaceTarget()
| void SectorView::GotoHyperspaceTarget |
( |
| ) |
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◆ GotoSelectedSystem()
| void SectorView::GotoSelectedSystem |
( |
| ) |
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◆ MoveRouteItemDown()
| bool SectorView::MoveRouteItemDown |
( |
const std::vector< SystemPath >::size_type |
element | ) |
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◆ MoveRouteItemUp()
| bool SectorView::MoveRouteItemUp |
( |
const std::vector< SystemPath >::size_type |
element | ) |
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◆ OnSwitchFrom()
| void SectorView::OnSwitchFrom |
( |
| ) |
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overrideprotectedvirtual |
◆ OnSwitchTo()
| void SectorView::OnSwitchTo |
( |
| ) |
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overrideprotectedvirtual |
◆ RemoveRouteItem()
| bool SectorView::RemoveRouteItem |
( |
const std::vector< SystemPath >::size_type |
element | ) |
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◆ ResetHyperspaceTarget()
| void SectorView::ResetHyperspaceTarget |
( |
| ) |
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◆ ResetView()
| void SectorView::ResetView |
( |
| ) |
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◆ SaveToJson()
| void SectorView::SaveToJson |
( |
Json & |
jsonObj | ) |
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overridevirtual |
◆ SetAutomaticSystemSelection()
| void SectorView::SetAutomaticSystemSelection |
( |
bool |
value | ) |
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inline |
◆ SetDrawOutRangeLabels()
| void SectorView::SetDrawOutRangeLabels |
( |
bool |
value | ) |
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inline |
◆ SetDrawRouteLines()
| void SectorView::SetDrawRouteLines |
( |
bool |
value | ) |
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◆ SetHyperspaceTarget()
| void SectorView::SetHyperspaceTarget |
( |
const SystemPath & |
path | ) |
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◆ SwitchToPath()
| void SectorView::SwitchToPath |
( |
const SystemPath & |
path | ) |
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◆ Update()
| void SectorView::Update |
( |
| ) |
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overridevirtual |
◆ UpdateRouteItem()
| void SectorView::UpdateRouteItem |
( |
const std::vector< SystemPath >::size_type |
element, |
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const SystemPath & |
path |
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) |
| |
◆ InputBindings
◆ onHyperspaceTargetChanged
| sigc::signal<void> SectorView::onHyperspaceTargetChanged |
The documentation for this class was generated from the following files: