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#include <SectorMapContext.h>

Classes | |
| class | Callbacks |
Public Types | |
| enum | DisplayModes : DisplayMode { DEFAULT = 0 , ALWAYS = 1 << 0 , HIDE_LABEL = 1 << 1 , SHADOW_LABEL = 1 << 2 } |
| using | DisplayMode = uint32_t |
Public Attributes | |
| RefCountedPtr< Galaxy > | galaxy |
| Input::Manager * | input |
| GameConfig * | config |
| Graphics::Renderer * | renderer |
| PiGui::Instance * | pigui |
| std::unique_ptr< Callbacks > | callbacks |
| using SectorMapContext::DisplayMode = uint32_t |
| std::unique_ptr<Callbacks> SectorMapContext::callbacks |
| GameConfig* SectorMapContext::config |
| RefCountedPtr<Galaxy> SectorMapContext::galaxy |
| Input::Manager* SectorMapContext::input |
| PiGui::Instance* SectorMapContext::pigui |
| Graphics::Renderer* SectorMapContext::renderer |